Tuesday, November 13, 2012

Not Your Regular Halo


Last week there was a huge space game release. It's the 6th game of all the series. It's called Halo 4. In this video game the setting takes place in the far future about 500 years from now. Earth has been attacked by aliens known as Covenant. For Earth to defend itself, the people started to create super soldiers known as Spartans. These soldiers were very tall, coordinated, and had super human abilities. Of all the Spartans in the game's story it follows Spartan 117. This Spartan is known as Master Chief.
He is armored up with an advanced combat space suit and also equipped with an A.I. known as Cortana. The suit color is a dark green and during the game you never see him without a helmet. The reason why you never get to see him without his helmet on is because it is fastened on that only a machine can take off. But I think the makers of the game are saving his face for another time because it keeps the main character a secret and always makes you wonder.

Now the story takes place in space. The humans who fight the Covenant live on these gigantic weaponry ships. The reason the ship is "weaponry" is because it is essentially also a gun that can fire a large beam at the enemy. Imagine a revolver but more squarish. Then remove the handle to the gun, make it gray, and add rocket ends to the back end of the gun. That's what the ships look like.n the ending of Halo 3 Master Chief and Cortana are separated with half of a ship during a space jump. Fortunately, the front half of the ship makes it through the worm whole and so Master Chief is left alone frozen in space for the next 3 years until Cortana wakes him.

Playing this game has become a bit of tradition. When the first Halo game came out I played it with a bunch of my friends. Then after the next one came out we continued to play together and so on. Although I have moved from my friends and no longer are in contact with them as much I still had the urge to buy the game and play it. I absolutely love it because it has a space theme to it. After completing missions, Master Chief voyages from planets to ships and back all over again. It constantly changes scenes and it opens your imagination.

To me this game has an extraordinary real-feel to it. It has definitely surpassed the graphics when the game first came out. The details on the gun are better. When you look closely at the gun when the player holds onto it you can see the groves of where the machinery cut it off and the different shine is has when holding it at different angles. One part during the story-line you are in a space craft flying around this huge ship that the enemy is controlling. Well when you get past the maze part you come to an open are on the ship. It's this giant open crater into the ship where it shoots its main gun. As you look up you can see the planet Earth in the future and it looks remarkable. If you have ever seen photographs of Earth from space before you would think that it's the real deal. The lush green forests of South America are still there and the sparkling endless blue water still looks beautiful and it gives you a good hope for the future that Earth will still be there for us.

I would recommend this game to other gamers who love a campaign game. The multiplayer is just like the previous games but its still fun if you have some friends. The main reason I bought the game though is for the campaign. Maybe as soon as I'm finished with that I might sell it.

I'm freezing on out.
This is BE#13
Signing out...

4 comments:

  1. I would be very interested in learning about the imagery associated with this game. What theme or stylistic choices have the designers taken with Halo? Does it look realistic? Comic-book esque? You start by describing some of the pieces of the game, like Master Chief's uniform (and why no removal of helmet? Is it an atmosphere issue?). But keep going here? I want to know what imagery the designers use to give gamers the "feel" of space. Expand with visual sensory data. Do some comparisons of a part of the game with metaphor or simile. Bring our attention in to an already good post.

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  3. I too am a big fan of space. Star Wars, Star Trek, and now Avatar have created a whole other universe for me revolving around the concept of space. I recently bought the new Halo game too and not to be a spoiler but I found that this game's campaign was disappointing. First of all, I am glad that Master Chief is back, he is like the ... Obi-Won from Star Wars but for Halo, but I think the game could have expanded a lot more then on what it had. In tops, it took me about four hours max to defeat the campaign. I'm not knocking the game, it had a good story line and it was exciting to play but there could have been so much more to the campaign. The extras in the game however, are through the roof. If you like playing on x-box live, this game has a whole more maps and field extras that make up for the campaign.
    Going towards your blog, this game was a good blog topic. Like most sci-fi games and movies and television series, this game contributes extraordinary to space. Just by this game or the series in general people can learn more about space, what it holds, and the many mysteries about it that no school or college book could tell.

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  4. I just finished Halo 4, pretty awesome game, It certainly has a different feel from the first 3 games which is expected considering it's made by a new studio, but it was a nice story and beginning to a trilogy (although the ending makes me ask myself where they are gonna take it, no real cliff hangers or anything, little depressing too). If you beat it on legendary, there is a special cut-scene at the end where they take off his armor, but don't reveal too much. How did you feel about the new aesthetic of the game they took? I like some of the new stuff, but I feel like something is missing, just can't put my finger on it. Eh I don't know, maybe they need more flood lol

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